Symphony is a memory-based endurance typing game. You must carefully watch a sequence of words flash on the screen during the LISTEN phase, memorize their order, and type them exactly as they appeared during the RECALL phase.
When you select Synonyms Mode, the engine flashes a cluster of 3 words. In Antonyms Mode, the game balances the cognitive difficulty by flashing a sequence of exactly 2 words.
No lookup is required! To prevent confusion, the exact words you need to type are flashed sequentially on the screen. Your job is to remember the spelling and the exact order of the flashed sequence.
The game operates as an endurance test. A strict 5-minute timer starts ticking immediately when you boot the engine. There is no instant death from mistakes; instead, you keep typing until the 5 minutes expire to stack the highest score possible.
If you lose track of the words during the RECALL phase, you can hit the [Shift] key on your keyboard (or click the visual Repeat button if implemented). This will wipe your current round input and playback the animation.
Yes. To keep the scoring balanced, every time you choose to replay a sequence, a strict time penalty of -5 seconds is instantly deducted from your overall 5-minute countdown clock.
If your recalled sequence doesn't match the master array perfectly, the display will flash 'MISMATCH EXPLOIT!'. You will receive a harsh time penalty of -10 seconds on your main countdown clock, and a fresh round will spawn.
A perfect recall rewards you with a score calculated by multiplying the sequence length by 25 points (e.g., clearing a 3-word synonym track yields +75 points directly to your scoreboard).
No. The configuration selector dropdown locks completely during runtime execution to protect the integrity of the 5-minute countdown session. It releases only after the symphony session terminates.